Spell
NormalWorld Legacy's Heart
Archetype:
World Chalice
View:
3751
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
World Legacy's Heart — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 57 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
The card's main value is a graveyard recursion: it returns two different World Chalice monsters from the GY to hand, a net +1 card from a single spell, and it has a second GY-activated effect that banishes it to protect a Link monster from battle destruction. Its strength is tied to the World Chalice archetype, which is why the points come from being a reliable recursion piece inside its own deck rather than from raw power. It is in 100% of the 212 sampled decks, but that confirms it is a staple of its homes, not that it is intrinsically strong (high inclusion did not earn points), and with no recorded combos its conversion score rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Sits in the main deck of all 212 sampled decks, but as a Spell it must be drawn or already in hand and needs World Chalice monsters in the GY to be live (verified from card text and deck data; conditional access is inferred). |
| Combo & Conversion | 55 | Returns two monsters from the GY to hand, which fuels a line but produces no board on its own; no combo examples exist, so this is text-only inference (inferred). |
| Resource Economy | 75 | Spell that trades itself for two GY monsters, a net +1 card, plus a repeatable-per-turn GY banish option (verified from card text; the value is a recursion rather than a measured refuel). |
| Effect & Interaction | 25 | The GY banish only protects one linked monster from battle destruction; it is not negation or removal and is narrow (verified from card text). |
| Material Utility | 0 | A Spell card cannot be used as material, so it earns no body value (verified from card type). |
| Resilience & Flexibility | 60 | Two usable zones (hand as a Spell, GY as a banish effect) and a clean one-per-turn limit give some redundancy, but a single negate in hand ends the spell route (inferred). |
| Deck-Building Efficiency | 55 | Usually one copy (avg 1.13 per deck) with a single-archetype dependency; cheap to run inside World Chalice but dead outside it (observed from deck data and card text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility (blended per axis). Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two-for-one GY recursion from a single spell (net +1 card)
- Second GY effect offers protection for a Link monster against battle destruction
- Present in every sampled World Chalice-family deck, so reliably accessible within its archetype
Weaknesses
- Only useful with World Chalice monsters in the GY
- Does not create a board, and the card has no material value
- Once-per-turn activation limit restricts repeated use
Counters / choke points
- Hand negates or interrupts that stop the Spell before it resolves (general inference, not from the evidence)
Best use
Recovery of World Chalice monsters from the GY to hand, with a GY banish for Link protection. Decks: World Chalice (882), World Chalice (781), World Legacy (1113). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Spell that targets 2 different-named World Chalice monsters in the GY and adds them to hand, once per turn; Card text: GY banish replaces battle destruction of a linked monster; Present in 212 of 212 sampled decks, 100% main deck; Partner co-occurrence of 94.3% with core World Chalice Link/Extra Deck cards
- Observed: Average 1.13 copies per deck, with 190 of 212 decks running a single copy; 68.4% of decks are gameplay type 7; 21.7% are type 3
- Inferred: Accessibility is conditional on the archetype core being present; Net +1 card advantage from the spell-to-two-monsters trade; Single negate in hand stops the spell route
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no average starter count when present, so deck resilience is inferred no rulings available for the GY banish timing interaction with the spell's once-per-turn limit






